home *** CD-ROM | disk | FTP | other *** search
- //skill factor p=p0*A1/(A1+NKilled)
- A1 1
- //hungry factor p=p0*(1+HF1/(HF2+(t-t_hungry)^2))
- HF1 5000
- HF2 1000
- //command center lost factor p=p0*(1+CF1/(CF2+(t-t_lost)^2))
- CF1 5000
- CF2 1000
- //officer killed p=p0*OFN1/100
- OFN1 125
- //drummer lost p=p0*DRF1/100
- DRF1 125
- //znamenonocez lost p=p0*FLF1/100
- FLF1 150
- //FP1% of formation killed p=p0*FKF1/100
- FP1 30
- FKF1 500
- //formation bonus p=p0*100/(100+NMemb*100/FB1)
- FB1 10
- //formation skill bonus p=p0*FA1/(FA1+NKilled)
- FA1 10
- //officer skill bonus p=p0*OFA1/(OFA1+NKilled*OFA2)
- OFA1 100
- OFA2 10
- //distance from command center p=p0/(1+(PANIC_CCA-1)*exp(-(R/CCR0R)**2)
- CCA 5
- CCR0 1000
- //
- STEPS 3
- //Vera V>0 p=p0/(1-V*VeraFactor/256) V<0 p=p0*(1+V*VeraFactor/256)
- VERAFACTOR 192
- DAMPERCENT0 100
- DAMPERCENTBACK0 100
- DAMPERCENT1 100
- DAMPERCENTBACK1 300
- DAMPERCENT2 10
- DAMPERCENTBACK2 30
- DAMPERCENT3 10
- DAMPERCENTBACK3 30
- MINVERA 1